A twin stick shooter created in 72 hours with a team of 4 (art, audio & code) for the Ludum Dare 50 game jam.
Search the rooms of your manor and deal with any enemies you come across. Defeat every enemy to progress to the next level. But be quick because your health is constantly draining!
A puzzle game created in 72 hours with a team of 3 (art, audio & code) for the Ludum Dare 49 game jam.
You are playing as your astral projection, which is thrown into a surreal maze and your goal is to reach perfect balance, symbolized by the goal of each level.
But beware as your mind is yet unbalanced your mood will change your form every couple of turns.
A minimalist Tactical RPG game created in about a month as a solo project (art, audio & code) as a small challenge for myself.
I wanted to make a game about kids playing outside and throwing snowballs around and also wondered how a battle system like this would work in a side view game. So, i've combined the two to make Snowball ⛄!
A platformer game created in 72 hours with a team of 2 (art, & code) for the Indie Tales 2021 game jam.
A platformer game created in 72 hours with a team of 3 (art, audio & code) for the Ludum Dare 48 game jam.